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	<title>ganyet.com &#187; Games</title>
	<link>http://www.ganyet.com</link>
	<description>trapped in the paperless, wireless, timeless and spaceless office</description>
	<pubDate>Thu, 08 May 2008 15:39:57 +0000</pubDate>
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		<title>Johnny Chung Lee - Projects - Wii</title>
		<link>http://www.ganyet.com/interface/johnny-chung-lee-projects-wii</link>
		<comments>http://www.ganyet.com/interface/johnny-chung-lee-projects-wii#comments</comments>
		<pubDate>Fri, 21 Dec 2007 19:15:01 +0000</pubDate>
		<dc:creator>josep</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interface]]></category>

		<category><![CDATA[del.icio.us]]></category>

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		<title>Wii remote: Redefining Human Computer Interaction</title>
		<link>http://www.ganyet.com/interface/wii-remote-redefining-human-computer-interaction</link>
		<comments>http://www.ganyet.com/interface/wii-remote-redefining-human-computer-interaction#comments</comments>
		<pubDate>Fri, 21 Dec 2007 19:04:42 +0000</pubDate>
		<dc:creator>Josep M. Ganyet</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Why didn't I think of that?]]></category>

		<guid isPermaLink="false">http://www.ganyet.com/interface/wii-remote-redefining-human-computer-interaction</guid>
		<description><![CDATA[  If you thought that the spring horse + Wii Remote + Need For Speed was the coolest thing you ever saw on videogames wait until you see this.
Via hackaday.com I land on Johnny Chung Lee&#8217;s website and a brave (and cheap) new world opens before me.
In his page he has put a few do-it-yourself-with-a-wii-remote [...] ]]></description>
			<content:encoded><![CDATA[<p> If you thought that the <a target="_blank" href="http://www.ganyet.com/interface/extending-the-wii-need-for-speed-spring-horse">spring horse + Wii Remote + Need For Speed</a> was the coolest thing you ever saw on videogames wait until you see this.</p>
<p>Via <a target="_blank" href="http://www.hackaday.com/">hackaday.com</a> I land on<a target="_blank" href="http://www.cs.cmu.edu/~johnny/projects/wii/"> Johnny Chung Lee&#8217;s website </a>and a brave (and cheap) new world opens before me.</p>
<p>In his page he has put a few do-it-yourself-with-a-wii-remote videos that will blow you away. The advanced interaction concepts he explores, the easy and cheap implementations and the clarity of the demos make the perfect combination for an instant YouTube hit.</p>
<p>It&#8217;s all about using the powerful 1024&#215;768 infrared camera on your Wii remote and connecting it via bluetooth to your computer. The results?</p>
<h3>Tracking Your Fingers with the Wii remote</h3>
<p>Use your fingers to control a multitouch screen in the air à la Minority Report.<br />
<span class="external-link"><a  target="_blank" href="http://www.youtube.com/watch?v=0awjPUkBXOU">Tracking Your Fingers with the Wii remote video</a></span></p>
<h3>Low-Cost Multi-point Interactive Whiteboards Using the Wii remote</h3>
<p>By pointing a Wii remote at a projection screen you can create very low-cost interactive whiteboards or tablet displays. No projector? Point the Wii remote to your computer monitor and turn it into a multitouch surface.<br />
<span class="external-link"><a  target="_blank" href="http://www.youtube.com/watch?v=5s5EvhHy7eQ">Low-Cost Multi-point Interactive Whiteboards Using the Wii remote video</a><span></p>
<h3>Head Tracking for Desktop VR Displays using the Wii Remote</h3>
<p>With a cheap pair of glasses, an couple of infrared lights and, of course the Wii remote, literally open a new window to an inmersive 3D VR environment.<br />
<span class="external-link"><a  target="_blank" href="http://www.youtube.com/watch?v=Jd3-eiid-Uw&#038;eurl=http://www.cs.cmu.edu/~johnny/projects/wii/">Head Tracking for Desktop VR Displays using the Wii Remote video</a></span></p>
<p>(By Johnny&#8217;s personal page URL cs.cmu.edu I gather that he&#8217;s from the School of Computer Science at renowned Carnegie Mellon University in Pittsburgh and he works in Human Computer Interaction there.)</p>
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		<item>
		<title>Extending the Wii: Need For Speed + Spring Horse</title>
		<link>http://www.ganyet.com/interface/extending-the-wii-need-for-speed-spring-horse</link>
		<comments>http://www.ganyet.com/interface/extending-the-wii-need-for-speed-spring-horse#comments</comments>
		<pubDate>Wed, 12 Dec 2007 11:02:23 +0000</pubDate>
		<dc:creator>Josep M. Ganyet</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Why didn't I think of that?]]></category>

		<guid isPermaLink="false">http://www.ganyet.com/interface/extending-the-wii-need-for-speed-spring-horse</guid>
		<description><![CDATA[  Reading X de Xavier&#8217;s post about using the Wii remote to enable disabled people to interact with computers, I remembered a video of a boy using a spring horse and a Wii remote to play Need For Speed.



Yet another case of popular use of tecnology that it&#8217;s creators never foresaw.
 ]]></description>
			<content:encoded><![CDATA[<p> Reading <a href="http://xdexavier.blogspot.com/2007/12/wiimote-as-accessibiity-enabler.html">X de Xavier&#8217;s post about using the Wii remote to enable disabled people to interact with computers</a>, I remembered a video of a boy using a spring horse and a Wii remote to play Need For Speed.</p>
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<p>Yet another case of popular use of tecnology that it&#8217;s creators never foresaw.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Crayon Physics, an amazing game with new gameplay forms</title>
		<link>http://www.ganyet.com/design/crayon-physics-an-amazing-game-done-under-7-days</link>
		<comments>http://www.ganyet.com/design/crayon-physics-an-amazing-game-done-under-7-days#comments</comments>
		<pubDate>Wed, 21 Nov 2007 16:30:34 +0000</pubDate>
		<dc:creator>Josep M. Ganyet</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interface]]></category>

		<guid isPermaLink="false">http://www.ganyet.com/design/crayon-physics-an-amazing-game-done-under-7-days</guid>
		<description><![CDATA[  I stumbled upon an interesting video of a physics game played on a tablet pc. Apparently you can draw anything on the screen and the object will interact with other objects according to the laws of physics.
A simple and yet well designed game that opens new perspectives for interactivity and user interface.
This is the [...] ]]></description>
			<content:encoded><![CDATA[<p> I stumbled upon an <a href="http://youtube.com/watch?v=QsTqspnvAaI">interesting video of a physics game</a> played on a tablet pc. Apparently you can draw anything on the screen and the object will interact with other objects according to the laws of physics.</p>
<p>A simple and yet well designed game that opens new perspectives for interactivity and user interface.</p>
<p>This is the work of <a href="http://www.kloonigames.com/blog/about/">Petri Purho</a> a student at Helsinki Polytechnic that produces a game every month (he programs them in under 7 days) exploring new forms of gameplay.</p>
<p>You can download the game from his blog for free: <a href="http://www.kloonigames.com/blog/games/crayon/">Kloonigames » Blog Archive » Crayon Physics</a> (windows only for the moment)</p>
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